From: Steven.Kosloske <Steven.Kosloske@mixcom.mixcom.com>
Subject: How to become a techno god
Date: Tue, 16 Mar 1993 23:17:31 GMT


So you want to be a Rave star?


     This is not as difficult as it may seem.  There's a simple guideline
to follow, and you'll be on your way to cult status.

Step 1, the music.

     Forget about talent.  There's enough techno out there done exactly the
way I'm going to explain that you'll soon realize that talent just gets in
the way.  All you need is the will to make some really loud, pounding
music.  Oh, and you'll need some cash.


Step 2, the attitude.

     Get attitude, lot's of it.  Know what's cool and what's not cool.
Know exactly how many times a song can be played and how many people can buy
a bands CD before it's no longer cool.  Tell people you live for your music,
you're an artist.  Make sure everyone knows that the gear you use is the best.
Know the lingo.  Know the difference between Techno and Rave, between E and X,
between carbo fuel and kool-ade, but don't worry about the difference between
middle C and G.  Call your synth an "axe" and refer to your MIDI hookup as
your "rig".  Whatever computer you use for your MIDI hookup is the best, 
remember that, tell others.

Step 3, the equipment.

     You'll need some equipment, called "gear" by those who know.  You can
make some decent techno with a minimum setup.  You'll need a multi-track tape
player, like the Tascam 4 track decks.  They're cheap, easy to use and 
effective.  You'll need at least two keyboards.  One should be a fairly old
analog synth like the Prophet 5 (expensive) or old Roland synths.  If you can't
find or afford an analog synth with MIDI, you can cheat by getting a digital
synth that makes good analog sounds, such as the DX-7, or Casio CZ series.
But remember, real techno musicians use analog. Whatever you do, don't get a
"Sample Player" keyboard like the Roland U-20.  They have samples of real
instruments.  And you don't use real isntruments in techno. 
     Next, you'll need a sampler.  You can't make those easily recognized
songs without a few samples mixed in.  A good start would be the EMAX, if you
can afford one.  It also must have MIDI ports.  Real musicians use MIDI, you
must too.  If you can't afford an EMAX, try a Roland S-50, or even an old
Mirage.  Stretch your dollars here, it'll be worth it.
     And, of course, you'll need a computer.  But everyone already has this,
so I'll cover what you'll need on the computer.  Get a good MIDI board, like
the Roland, Opcode, Passport, whatever you can afford.  Don't rely on the
Soundblaster Pro MIDI, though.  No one uses those.  And you'll need a 
sequencer program.  MasterTracks Pro is the best.  
     Now take a day or two to learn how to hook up the sampler, synth and
4 track to the computer.  Hit the keys on the keyboard a few times to learn 
what sounds it makes.  Have fun with it, you probably won't need to use the
keys much after this.  Learn your synth inside out.  You'll need to know how
to make it deliver sounds so bizzare, people will know it's techno by the
third note.  Spend some time with your sampler to learn how to edit simple
sounds.  You'll need this later.

Step 4, your first song.

     OK, you have the gear, you have the attitude, you have some time to
kill.  Now for the music.  A good skill to have is to be able to make the
synth deliver really long, complicated step sounds.  Having to enter only one
note, and have it continute on to fill a whole measure is useful, and speeds
the creative process.  On to the sequencer.  By now you'll know how to enter
notes with the mouse and make the gear play them by playing the sequence.  See,
no need to hit the keys!  Don't like a note, erase it.  Think the measure 
should be played higher, move it up!  Sounds too slow, just speed up the tempo.
Easy, just as it should be.
     Now for a few rules.  The tempo should be between 140 and 170 BPM, or
Beats Per Minute for the layman.  Real techno is around 150 BPM.  Always keep
the tempo an even number, like 140, so the DJ can easily mix your song in.
Also, everything should be done in 4/4 time.  The math is easier.  And remember
to make changes only at divisions of 4.  Never break this rule.  Someone 
might get confused on the dance floor, and twist their ankle or something.
     The drum track can be as simple as you want it to be, even a simple
kick-snare-kick-snare.  You know there's a lot of techno out there using this
well known pattern.  If you want to do your own drum track, try not to use
standard drum samples.  Spice it up a bit.  Sample someone hitting a plate
with a spatula, edit it and use it.  Remember the rule, sample it, loop it.
If you get bored with this, or just don't have the talent, find some old
funk album, sample a clean drum pattern, and loop it.  Now you have a 
professional sounding drum track.  Yes, it's that easy.
     The body of the song is just as easy.  Find some really grinding 
sound on your synth, test a few random notes till it sounds dancable, and
repeat it 16 times.  Now for the change.  Just find another pattern of notes,
and repeat that 8 or 16 time, then go back to the first pattern.  You can
get nearly a full minute of music using this simple idea.  For a fuller
sound, you can layer another odd sound over it, repating a note at every 2nd
or 4th beat.  Don't get too complicated, though.  That's not what techno is
about. 
     Now for the samples.  Watch some old movie that's on late at night on
a cable channel you don't normally watch.  Record it on a VCR.  Play it back
till you find some phrase or word you think is neat.  Sample it.  Repeat this
till you have 3-4 samples.  Now take these samples, and insert them at regular
intervals in the music.  If you have a sample played at the 3rd note in the
3rd measure, make sure to start it at the exact same place when the measure
is played again.  You don't want to confuse your audiance.
     And remember to never use real instruments.  If you use any real
instruments, they can only be included in samples, and should be edited to
sound unlike the original sample.
     Now for a name.  Here is where you can get original, but always stay
within the bounds of techno-rave music names.  For a band title, pick something
technical that clicks.  Try "Raster" or "Digi-Matic" or something like that.
For the song title, you need two parts, the title, and the remix version.  Even
if you only have one version of your song, include a remix name.  For example,
you might use "N-CODE, D-CODE (Voltage Mix)".  Try to sneak the words Rhythm,
Beat, X, E, Insane, etc. into your title.  But do not put the words techno or
rave in.  The reasons should be obvious.
     
Step 5, the marketing.

     OK, you have your first song.  Get the gear synced up, and record it
to tape.  If the 4-track version is finished, copy it to a normal tape deck,
on a Type II tape, and get it to the public.  How?  Easy.  Take it to your
local techno DJ.  Most DJ's have their own mixes available on tape.  These are
usually bootleg mixes of the popular stuff.  Pay him to insert your song 
between 2 popular songs.  This is best, since people will remember your song
as being before or after one of their favorites.  Make sure the tape has
liner notes of the song and artist.  This is so they can request the song by
name at the local dance club.  And get all your friends to request the song,
so the DJ's will look for it, and when they finally find it at the record
shop in the DJ-remix pile, they'll scramble for it.
     Afraid the DJ won't put your song on his remix?  Don't worry about it,
DJ's don't make much, and usually don't have high-paying jobs.  Their bills
are usually more substantial than their artistic integrity.  Find their price,
meet it.  Get on tape.  
     The hard part is getting your music onto a medium that the DJ can play.
All DJ's spin records or CD's.  Getting a song recorded to these is expensive,
and usually requires a lot of copies.  Again you'll need bribary.  Find a
record pressing plant as close as you can.  Have your tape mastered and pressed
onto a record.  You'll need to get some con working to get about 10 copies of
the master made, cheaply, of course.  Promise them that if the quality is up to
your artistic standards, you'll buy 1000 more.  Don't put anything in writing,
though.  Take your copies, put them in sleeves, make homemade labels if you
need to, but make the lettering look really cool.  Don't include anymore
information than the title, record RPM and BPM of the song.  The less, the
better.  It's much easier to just give them to your bribed DJ friends than to
try to get them into a record store, but do both if possible.  If nothing else,
it will add a little confustion to the owners of the store when someone buys
them.
     You're set.  Within a week, someone will play the song.  If it's 
repetative, danceable, and kicks, they'll play it again, and again, as the 
masses stomp to the techno rhythms.  Wait at least 2 months before you tell
people it's your song.  Make it seem like it's no big deal, that they play
your stuff all the time.  From here on, it's all gravy.  You can take your
new status as a local techno-god on the DJ remix tapes and played in all the
best clubs, or you can expand on this idea, and go the limit.  Con a small
label company into a deal where they make nearly all the profit, but agree
to buy you more gear, a lot of it.  Stacks of gear.  With more gear comes
more attitude, more sounds.  Still the same talent, but you know how to play
the game.  Soon you'll be cranking out dance tracks at high rates, and have
remixes upon remixes.  Now tour with Moby or The Prodigy.  Tell people you
know Praga Kahn and Flood personally.  Remember, the system feeds itself.
Rave on.


--
  (Steve Kosloske)                  | "Comedy is too important to
------------------------------------|  left to professionals."
 I-net: Steven.Kosloske@mixcom.com  |         Joel Hodgeson
 UUCP: !uunet!mixcom!Steven.Kosloske|

